Breath of Fire: Dragon Quarter was the top-selling game in Japan during the week of its release in November 2002 at 80,059 copies. There are no resting spots such as inns to recover the party's health; thus, the players have to rely on consumables. Their misuse led to the destruction of the world and all civilization was forced underground. According to Breath of Fire tradition, dragons play a large role in Dragon Quarter, and Ryu himself is able to transform into a dragon. The game suffers from a rushed development which resulted in several story and gameplay mechanics being dropped. Ryu is one of the main characters in the Breath of Fire series of RPG created by Capcom. D-Ratio (Dragon Quarter) Within the world of Breath of Fire: Dragon Quarter, every person is assigned a D-Ratio. There Bosch catches up with them, now containing his own true dragon instead of a mere construct. The game also played with many longtime series staples such as Ryu no longer being mute, and the removal of many of the clans, and the return of the Ranger organization. From this point, which should kill him, Ryu channels more and more of Odjn's power, his D-Counter rising far above 100%, and finally defeats Chertyre and opens the way to the surface. The highest D-ratio a human can achieve is 1/4 - this is the Dragon Quarter of the title, which represents a one in four chance of linking with an available dragon. The D-Ratio is expressed as a fraction, with the numerator as 1, and the denominator as an exponent of 2, with a lower number being better. Unlocked scenes from this system will have the. The Ranger organization was developed to work as a quasi-military police force that puts down rogue Genics and keeps the government's peace. Bosch initially wishes to use Ryu as his lackey in order to attain a higher rank, due to his (Bosch's) high D-ratio of 1/64. The World Five Minutes From Now) by Ryū Murakami. The game was given an 8.5 out of 10 average by Japanese Hyper PlayStation 2 magazine,[13] and a 32 out of 40 score by Weekly Famitsu, earning it the magazine's silver award. You live in another time...another place...devoid of all light sources. However, there are still some resemblances. [6] For unknown reasons however this version featured a few changes in the game's mechanics. The title was developed by director Makoto … In an odd twist of events, the number V was dropped from the title instead of the game's subtitle, making it the only entry to retain its subtitle outside of Japan. Positive encounter and tactics system (PETS), cite book |title=Breath of Fire V Dragon Quarter Official Design Materials |publisher=Enterbrain |isbn=4-7577-1441-6 |language=Japanese |year=2003, cite journal |journal=Hyper PlayStation 2 |language=Japanese |issue=12 |pages=108–109 |title=New Game Reviews |date=December 2002. Breath of Fire: Dragon Quarter was first announced by Capcom at the 2002 Electronic Entertainment Expo in Los Angeles as the first game in the series to appear on the PlayStation 2 console. Due to the finite resources, players are encouraged to be very careful during enemy encounters and using consumables. There are two main subplots in the game; the first one concerns the five mysterious rulers of the entire underground world, who seem to be ubiquitous in their ability to gain information and their ability to act on this information. Party XP is usually awarded after battles. Regents are high ranking officials who act like a board of directors to govern the underground world. He is 16 years old and his D-Ratio is 1/8192. Alternatively, the Ryu of Dragon Quarter is a talkative individual whose power to morph into dragons wa… [18] TechTV similarly felt that the game's restart mechanics will either "inspire you or drive you mad", but found its "unique combat" and "attractive visuals" to all be positive factors. The project was headed by series veteran Makoto Ikehara, who served as director, and was inspired to create the game's dystopian setting after reading the 1994 alternate history novel Gofungo no Sekai (五分後の世界, lit. [4] This version would later appear at the 2003 Game Developers Conference under its official English title that excluded the numeral "V". Enemies do not respawn, so it is impossible to grind for XP or farm for zenny/items during a playthrough. The game's unique gameplay elements and high chall… http://www.rpgfan.com/features/creatorstalk/index3.html, Breath of Fire IV: Honō no Ken to Kaze no Mahō, Breath of Fire IV: Yōsei-tachi to Hikari no Kagi, https://bof.fandom.com/wiki/Breath_of_Fire_V:_Dragon_Quarter?oldid=35379, Dragon Quarter is the only entry in the series that does not feature the character, For a list of Breath of Fire V Characters, see, For a list of Breath of Fire V Locations, see, For a list of Breath of Fire V Abilities, see, For a list of Breath of Fire V Enemies, see, For a list of Breath of Fire V Items, see, For a list of Breath of Fire V Production Staff, see, For the complete story of Breath of Fire V, see, For box art, images and artwork from Breath of Fire V, see. Others such as Edge, however, found its innovations to be mixed, but overall good, saying "Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously succeeds in its misfit marriage. Therefore, people with higher D-ratios are wealthier and more powerful than those with lower D-ratios. She is a member of the Fae Tribe, or Wing Clan, and is always (barring Dragon Quarter) the Princess of Wyndia.Nina always has blonde hair and wings, which vary from white (in Breath of Fire and Breath of Fire III), to black (an important plot element of Breath of Fire II), to pink (Breath of Fire IV), to red (Breath of Fire: Dragon Quarter). As of the fifth game in the series, the Breath of Fire franchise has sold a total of 3.2 million units worldwide, with Capcom calling it their "best known and most successful role-playing game." [19], European reviewers would similarly comment on the game's deviation from role-playing game standards. I made the following changes: Given enough time and sacrificed D-Counter, even the most powerful boss can be killed in one blow. As the name suggests, D-ratios are expressed as a fraction with a numerator of 1; lower numbers in the denominators indicate a higher D-Ratio. The player is literally expected to lose difficult encounters and retry with additional capabilities. Ryu is a character within the Breath of Fire series, and he is the central character of every game. Breath of Fire: Dragon Quarter is the fifth entry in the Breath of Fire series, released for the Playstation 2 in 2003 to generally positive reviews. The Breath of Fire series took a leap and restricted Ryu to one dragon form, and he is limited in its use through the "Dragon Counter", a timer of sorts that slowly goes up to 100%. There are no random encounters, instead enemies can be seen on the field and combat is engaged when either the player strikes the enemy with their weapon or the enemy touches the player's character. Because of how this system works and the game's difficulty, it is implied that the player is encouraged to not finish the game on the very first run and, instead, continuously restart. [7] A special five-song promotional album called the Breath of Fire V Dragon Quarter Mini Image Soundtrack was given away to attendees of the 2002 Tokyo Game Show and sold on Capcom's online store to promote the title,[8] with a full commercial soundtrack for the game released in December 2002 by Capcom's music label Suleputer across two discs. As one can see, D-ratio is the main determinant of social status in the world of Dragon Quarter. Now, the world lies in a state of turmoil; polluted and stagnant, only the upper classes are able to escape to higher levels with better air. [5] The game would be released in Europe in November 2003. Breath of Fire: Dragon Quarter has an interesting levelling system. Permanent saves require the use of Save Token, which are found in specific locations or dropped from certain foes. Illustrations were done by Tatsuya Yoshikawa. [23] Dragon Quarter would later be nominated for "Best Original Music in a Game" during GameSpot's Best and Worst of 2003 awards,[24] and in 2004, IGN ranked the game 6th on its list of the "Top 12 Hidden Gems for the PlayStation 2", which included games that sold less than 135,000 copies in North America, or less than half of one percent of the console's user base, stating that "For one of the most popular role-playing franchises in the entire 32-bit era, the lackluster performance of Breath of Fire: Dragon Quarter is nothing short of surprising.".[25]. Character Designs were done by series veteran Tatsuya Yoshikawa and utilized a thin and angular design for the characters. Edit … He travels along with Linand Nina on a journey to find the legendary "surface" and save Nina's life. The underground world of Breath of Fire: Dragon Quarter is full of menacing enemies, numerous challenges, and intense mysticism. The highest "lock" in the game is 1/256, while the Dragon Blade you find in replays (which is based on your D-Ratio) maxes out at 1/8, so getting 1/4 is simply for show. During this time, the player can set up traps to hurt the enemy or lures to occupy the enemy. Breath of Fire V Dragon Quarter Commercial. Series artist Tatsuya Yoshikawa explained that the team wanted to capture the pleasure of "success through struggle". Ryu is a principled and humble Ranger who is the direct opposite of his partner Bosch. Play magazine found most of the changes to be beneficial, stating that "[we] wanted something different too, but what [we] got instead is marvelous. The title was delisted from the store in early 2019. A very small … After a fierce battle, Elyon lays defeated and Ryu notes that Elyon was "Odjn's first", heavily alluding to the fact that Elyon was directly responsible for Mankind not reclaiming the sky hundreds of years ago because he feared to push his power to the limit. This system encourages the player to return to previous points in the game, restart the game, and/or replay the game in order to unlock hidden areas, view additional story scenes, and make the characters more powerful so that the player can deal with the game's considerable difficulty level. Wikis. [7] Dragon Quarter features the vocal song "Castle・imitation" by J-pop performer Chihiro Onitsuka as the game's ending theme, which was later included on her 2002 album "Sugar High". Once a D-Ratio is determined for a person, it is set for life and can never really be changed. Take your favorite fandoms with you and never miss a beat. This is a purely optional dungeon - dangerous but well worth the risk. 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